Sins Of A Galatic Empire

On
  1. Galactic Empire Ships
  2. Soge Mod For Rebellion

Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game.

Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse. Galaxy Forge is a stand-alone tool that does not use the main game to run. To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page located.Download the example map that accompanies this tutorialWarning: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.

Setting the number of playersSelectionPlayer Editor ToolPlayer Editor ToolBefore you get started adding planets, phase lanes and more stars, you will want to decide if this is going to be a 2,4,6,8 or 10 player map.To modify the number of players in your game go to the Edit menu and select 'Players.' , this will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.For this simple guide, we'll focus on the following options:. Design Name - Name your race.

This will be how the race is referenced in the editor only. InGameName - The name of the race as displayed in-game if it belongs to the AI. StartingCredits - How many credits the player starts the game with. StartingCrystal - How much crystal the player starts the game with. StartingMetal - How much metal the player starts the game with.I am going to stick with a simple two player map, and name the first player 'Alcari Crusaders' and the second player 'Vor Syndicate' and I'll leave them both with the default starting resources. Naming the map and filling in the detailsDefault Toolbox MenuNow that you have a new map with your starting players setup, lets start to configure the big-picture details for the map.

Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map. New Planet Type - The default planet type for any new planet you add to the map.

New Player Starting Credits/Metal/Crystal - The starting resources assigned when you add a new player to the map. New Star Radius - The radius of any new star system added to the mapI'm going to leave these as my defaults for this tutorial map.

Mod

Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire. Browse Description - Description of your map. Put a line or two about the map, lore etc.

This is the creative description players will read in the map browser. Browse Picture - The icon associated with your designed map in the map browser. This image should be a.tga file and placed in the Textures directory where you installed Sins of a Solar Empire.For my tutorial map, I'm going to use the description 'An example map created to go along with the Galaxy Forge guide'For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in TexturesScenarioPicture-Fulcrum.tga). GalaxyGalaxy Scenario Game Type WindowThese are some overall game settings for your map. They will impact how the game plays.

Is First Capital Ship Free - Sets whether or not the first capital ship is free for players to purchase. Planet Artifact Density - Value 0-100. Controls what percentage of planets will have artifacts on them. Planet Bonus Density - Value 0-100. Controls what percentage of planets will have bonuses on them.

Sins Of A Galatic Empire

Players - How many players have been added to the map (this number is based off of the Player editor). Recommended Players - Set what kind of game(s) the map is best suited for (i.e. Solo, 2v2, 4v4, FFA etc.). Scale - Controls how big the galaxy is. Large values will spread out your galaxy more.To set the Recommended Players, click on the field, and you'll see a. button on the right. Click on that to bring up the Galaxy Scenario Game Type window.By default, this is empty.

Click 'Add' and a new game type will be added. By default it's set to 'Solo'. However, if you select the item from the left, on the right you can change the type from a drop-down menu.You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.For the tutorial map, I think I'll leave the first capital ship as free, but bump up the% of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone.

I'm also going to designate my map as a solo only map since it's just two players.Home PlanetThese are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further. Exploration - How much of the planet has been explored. You explore planets to discover artifacts and planet bonuses. Infrastructure - How much infrastructure the planet starts with.

Building this up helps defend your planet against bombardment. Logistical - How much logistical infrastructure the planet starts with. Logistics limit the number of orbital structures you can place around a planet. Population - How much population support your planet starts with.

This limits how many people can live on a planet. Tactical - How much tactical infrastructure your planet starts with. This limits the number of defense placements you can build around a planet.For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!

For editing the planet, you're going to be focusing on the details panel again.Advanced. SpawnProbability - The chance that a planet exists in the game.

Galactic Empire Ships

1 means always, 0 means never. You can set the value between the two for a% chance. StartingUpgradeForArtifact - Controls what level of artifact upgrade the planet starts with. Starting UpgradeForCivilianModules - Controls what level of civilian module upgrade the planet starts with.

StartingUpgradeForPopulation - Controls what level of population upgrade the planet starts with. StartingUpgradeForTacticalModules - Controls what level of tactical module upgrade the planet starts with.Items.UseDefaultTemplate - Do you want to use the predefined planet template for this planet?

Soge Mod For Rebellion

This just gives you the standard structures and resources if it's an owned world, or if it's an empty planet occupied by militia.Misc.Position - The X,Y coordinates of the pla. Owner - Which player owns the planet at the start of the game.Properties.Type - What type of planet do you want this to be? Terran, Ice, Gas Giant etc.For a quick-and-dirty map, the only field you really have to play with is 'Type' in the properties section. From there you can select any standard planet type programmed into the game. I will now go around my map, changing up the planet types to give me a slightly more interesting map to play on. I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base.

This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.If you have any more questions, be sure to visit the. Players and developers alike will hopefully be able to answer any question you might have. Frequently asked questionsLike with every mod tool, there are a handful of 'gotchas' or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.

I tried to load the map in my game, but I immediately get a victory/defeat screen after loading. What's going on?Make sure you save the galaxy file in the Galaxy folder wherever you installed Sins of a Solar Empire (i.e. C:Program FilesStardock GamesSins of a Solar EmpireGalaxy). Do NOT save it in your local settings/app data directory. Maps created with Galaxy forge will not load properly from that folder. I am not able to load in the Galaxy Forge programme any map from the game. My maps are not loadable to the game.

WHY?Make sure that you are using the correct version of Galaxy Forge. Maps made with the one from Trinity are incompatible with ones from Rebellion, and vice-versa. It's also possible that the files are corrupted somehow.See also.

Features “Minor Factions” Gameplay Option - Enable the spawning of minor factions! A new set will spawn each match, keeping your games varied and interesting.15 new minor factions - Persuade factions to join your empire so that you can cultivate their unique bonuses and abilities! Send your envoys to convince them to side with you and boost your empire through new strategic opportunities. Factions include:. Nilari Cultists: These fanatical cultists command waves of suicidal martyrs, sacrifice their people for devastating effects, and indoctrinate nearby populations to accelerate their cause. Be careful, though - with the end being near, they don't always discriminate between friend and foe and it won’t matter whether you’ve won them to your side or not!. Viturak Transport Cabal: Some Vasari technology is difficult to get ahold of, but this faction manages!

Gain access to black market Vasari travel tech, including phase engine improvements and the ability to execute covert raids. If they let you into the back room, you may even find yourself with a stolen Antorak Marauder that you could pair with their local phase stabilizer. Grost Scrappers Union: Credits don’t discriminate, and neither does this faction! These underground human entrepreneurs accept payment from anyone. If you need an armor retrofit, a quick field repair, a great deal on resources, or even a place to convert those obsolete frigates into profitable scrap - these are your guys!.

12 additional minor factions: No two are alike! Each provides abilities and advantages unique to their themes and roles, including mercenaries, xenophobes, pacifists, used ship dealers, demolition experts, resource miners, resistance fighters, arms dealers and more!Sins of a Solar Empire blends the epic strategy and empire management of the 4X genre with the fast-paced and tactical elements of real-time strategy. You are the leader of a civilization embroiled in a galactic war, fighting for the survival of your entire race against relentless foes, and every decision you make (and every second that you take in making it) counts.Don't have Sins of a Solar Empire: Rebellion?! About This Game The Next Installment to the Award-Winning RTS.While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos.For the first time in their history, the war creates a schism in the Advent Unity.

The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny.The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary.

Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy.Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate). Key features:. New Factions: Decide whether to play as a Loyalist or Rebel – each unlocks new technologies, ships and play styles for each race. New Titan Class Warships: Mighty titans enter the fray of the war to tip the scales of power.

Each faction may field their own unique titan, drawing upon unique strengths and abilities on the battlefield. New and Updated Capital Ships: A new capital ship joins the fleet for each race to offer even more tactical options. Minimum:. OS: Windows 10 / 8 / Windows 7 SP1. Processor: 3 GHz Intel Pentium 4 Processor or Equivalent. Memory: 2 GB Available System Memory. Graphics: 256 MB Video Card w/Pixel Shader 3.0 Support (Radeon X1650 / GeForce6800.

Sins of a galactic empire vs interregnum

or Better). DirectX®: 9.0c. Hard Drive: 5 GB HD space. Sound: DirectX 9.0c Compatible Sound Card. Other Requirements: Keyboard and Mouse (w/scroll wheel), Broadband Internet connection for Multiplayer. NVidia video chipsets must use driver version 296.10 or higher and mobile cards be set as the primary video chipset for the game.