Skyrim Naruto Jutsu Mod

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. TES5Edit:- This mod was once again cleaned with the use of this tool. A few things were found so it could have been causing issues on your side!NON-UCHIHA PATH:- The basic mechanism has been added. This version was not intended to be released this early, but given the issues from the Naruto Overhaul side, it must be updated.- 'Rinnegan: Shinra Tensei (Area)': hopefully it should be added now and should be working correctly.

The spell was completely wiped out by what happened in NO. Hopefully, it was the only one (so far, from the list of spells that were broken, nothing seem to point out any other).- Removed the damage health when out of magicka when using sharingan.- Itachi's full outfit (only acessible through console): this includes: Akatsuki robe, Akatsuki boots (reworked), Hidden Leaf Village headband added, Itachi's ring (reworked), and Akatsuki hat (reworked). Version 1.17d. Removed leftover code that erased jutsu used in this mod from the Naruto Overhaul vendors.They should show up correctly now and be buyable.- 'Amaterasu': All stages' range was changed to be 100 feet (approximately 30 meters) // Cooldowns were changed to be more realistic.- Fixed Shisui, Tobi, and Itachi's permanent Mangekyou textures going back from EMS to MS.- Itachi's Path: Added a third word to prevent CTDs when trying to unlock the shout with Dragon Souls. This third word is the same as the second but with double the duration. This word is called 'Inferno'.- Sasuke's Path: Third word was renamed to 'Blaze'.- Tsukuyomi and Kotoamatsukami explosions were modified to prevent it from applying force to objects. Version 1.17c.

Installer: added new images (you are now able to see how the new textures are).- Unknown Uchiha health was reverted back to 1000 health. He was never supposed to get 1700.- Corrected the damage made by Amaterasu on Susano'o Stage 3 of Sasuke described in the path selection.- 'Rinnegan: Chibaku Tensei': now it is a two handed spell // adds fatigue when casted.- Susano'o - Stage 2/3/4: you can now set their scale in the MCM.- Susano'o - Stage 4: Fixed bloodskal effect, hopefully. Version 1.17b. Tsukuyomi: descriptions were changed // Falmers will now resist to Tsukuyomi // Reworked the 'eye contact' mechanism and it should be wayyyyyyyyy more accurate and useful, even in combat.- Created an installer with all optional downloads (these are at the moment: Remove spell tomes / Allow Sasuke to gain the Rinnegan in new games / Change gunbai textures so that symbols are red / Change the left juubi eye so that it is purple / Change Rinnegan colours to the ones created by FafnirEterion).- Rinnegan's glow was increased. It should be now a soft noticeable glow.- Susano'o Stages 1/2/3/4: you will now walk on water.- Susano'o Stage 2: eyes were changed in order to use the draugr eyes effect.- Sasuke's Susano'o Stage 3: Amaterasu flames damage was changed from 125 to 50 per second.- Susano'o Stage 4: reworked and shouldn't cause crashes now // made everything into a single mesh, eliminating the headless naked man // removed the red trails from the 'Bloodskal'.- 'Refresh Sharingan': Perfect Susano'o will now be removed.- 'Rinnegan: Remove Soul': I took another look at the slow being applied. I think it should be working perfectly now (slowing movement of enemies will not prevent them from doing a movement power attack).- Sharingan: it should no longer wake up draugr or alert enemies.- 'Sharingan Awakening': I looked through the scripts and I hope now there won't be more issues regarding being Nagato when you aren't.- Itachi's EMS alternative texture: added an alternative texture which can be picked in the MCM. It is a Itachi-Sasuke EMS texture.- 'Kamui: Teleport (Menu)': Added two new factions you can teleport to (Palace of the Kings and Castle Dour).- Perfect Susano'o: it will now be added to your spells at the same time you unlock the Rinnegan as Madara.- Gunbai 1H: reverted back to being a sword.

To make it work properly as an axe, a lot of clipping was involved. General changes: 'Rinnegan: Heaven Concealed' changed to 'Rinnegan: Tengai Shinsei' because most other jutsu and powers in the mod are in Japanese // Small grammar fixes by Omega // You will automatically draw your weapon after transforming to Susano'o (I placed two controls for it, but if you have a lot of script lag, both may fail and you'll have to do it manually. Let me know if it works well for you guys) // Added at the 'Miscellaneous' section on the MCM, a new text saying how many people you have killed, as well has an help text explaining what counts as 'People Killed' // Changed the description of 'Rinnegan: Bansho Tenin' and 'Rinnegan: Tengai Shinsei' // Uchiha Race now has an unarmed boost damage.- Mangekyou Awakening Quest: murders will no longer count to unlock the Mangekyou. You really need to kill a close friend OR be in the same cell as a close friend AND he must be on your line of sight when he dies (you will get a message when it happens, don't worry) // Added in the 'Miscellaneous' section of the MCM the possibility to see if you have murdered or seen a close friend die.- Susano'o - Stage 1: It will re-equip whatever you had, if anything, on the slot used by the Ribcage (slots 50 and 51).- Susano'o - Stage 2: Added a new option in MCM to allow the clone to appear. This is still a WIP that is mainly lead by kazek.- Susano'o - Stage 3: Fixed the issue of it not dispelling when Magicka reached 0 under the new mechanism (my mistake omnomomnomgoat, not your fault xD) // Fixed some of the textures // Increased transparency in all paths (should be a lot easier to see stuff in front of you) //All three paths now have 2 modes.

By default, you change by pressing Left Alt, but you can change this in the MCM.- Susano'o - Stage 2/3: Fixed the old mechanism not draining magicka // Removed voices from 'female' Susano'o // You'll be immune to damage while transformation is going.- Perfect Susano'o was fully implemented (Madara Path only). 'Susano'o - Stage 2': There won't be a clone anymore / All armour will be unequipped, stored and then requipped on deactivation (even if something doesn't get stored, it still will be unequipped) / No longer slowed down while on Susano'o state / Unarmed Damage is now adjustable and given the one you choose, you should add 3. Player's level to that in order to know the total damage being made / Adjusted the boundaries of the Skeleton / Increased the transparency of the Skeletons. Version 1.14.

'Sharingan Awakening': you will now obtain 'Susano'o - Stage 2' by re-casting 'Sharingan Awakening'.- 'Refresh Sharingan': it was updated accordingly to remove 'Susano'o - Stage 2'.- Susano'o's Damage Mechanism: when you are out of magicka, Susano'o will be dispelled, instead of damanging your health / Unarmed Damage is now registered and has its own damage calculation.- Susano'o will now cause blindness.- 'Susano'o - Stage 2': it is fully completed. Hope you guys enjoy it. Read my new sticky regarding this Susano'o.

Skyrim Naruto Jutsu Mod

Version 1.13. 'Rinnegan: Chibaku Tensei' will no longer attract essentials.- 'Rinnegan: Heaven Concealed' was completely reworked.

Now, no crashes should occur. Added Edo Tensei eyes.

Its options can be found in the “Miscellaneous” section, inside the MCM.- Added variants to the Eternal Mangekyou Sharingan textures of Tobi and Shisui. Its options can be found in the “Miscellaneous” section inside the MCM.- Izanagi was further improved.

Enemies should now focus entirely on the clone and the player will be able to escape more easily.- “Rinnegan: Bansho Tenin” is now a fire and forget spell. As so, now it will also add the cooldown as already happens with “Rinnegan: Shinra Tensei”. Its damage and force on the pull can be regulated on MCM, in the “Rinnegan” section.- “Rinnegan: Shinra Tensei”’s hand effect was changed to be equal to the one in “Rinnegan: Bansho Tenin”. Shinra Tensei Area’s hand effect was left unchanged though.- Madara’s Path: Added “Rinnegan: Heaven Concealed” spell (a meteor will fall from the sky and do an explosion when it hits something - pretty much sums it up).- Added a new spell to all three Rinnegan paths: “Rinnegan: Bound Chakra Disruptive Blade” (I basically imported the model from my mod, changed a bit the stats, but I still need to think about an adequate enchantment to fit this weapon).- Added a new spell to Tobi’s Path: “Teleport to a Marker”.

This will allow you to place up to 3 markers and teleport to them. They are not visible in-game and you won’t be able to teleport to any marker unless you already placed one, so be sure to remember where you are placing them.- Imported the following models: Tobi’s War Gloves, Tobi’s War Boots, Tobi’s War Mask, Tobi’s War Outfit (unfortunately, this and the War Mask were never adapted to female characters. If anyone is interested in doing that adaptation, message me. I still have the models. Otherwise, you’ll have to wait to see it here. In the meantime, you will have the male models implemented for females), and Tobi’s Gunbai.

All of these are craftable as soon as you unlock the Rinnegan. There is an unenchanted counterpart to each enchanted piece of clothing. Also, I created the “Tobi’s War Full Outfit”, which includes all of the Tobi’s War gear and their enchantments into one piece of armor. It wasn’t made to be possible to read the description of all the enchantments.

If you want to see them, you need to go to the forge after unlocking the Rinnegan and see each one of the enchanted items that compose the full outfit.- Added Chakra Receivers (male and female for each path, except Deva, which only has for male) regarding Deva, Animal, Asura and Naraka Paths. The position of these chakra receivers on your face is static, so changing your face will, of course, affect whether they look nice or not. Additionally, different races seem to have them placed in different areas (faces are complicated in Skyrim, I’m sorry!). I tested and checked them on Breton race (since Uchiha is based on this one). Deva Path’s male chakra receivers belong to robert and a1a1, not me. As a side note, I didn’t create these models for this mod, I created them previously for a mod that will never exist, at least made by me x) I adjusted them to fit the Breton race and imported into this mod for them not to go to waste and for SPOILER: Tobi’s Rinnegan Path (for that purpose, I also added the Hidden Rain Village Headband of robert and a1a1).

All of this is craftable and can be further improved (except the piercings, which can’t be tempered with).- Great Fire Annihilation jutsu’s cost was reduced from 554 to 450.- Fixed a small editing mistake on the RaceCompatibility script when I changed the base from Nord to Breton.- Added some Mokuton jutsus to Madara’s Rinnegan: (1) “Mokuton: Wood Prison” – creates a wooden prison around target actor for 2 minutes. (2) “Mokuton: Deep Forest Bloom” - creates a random mini-forest at target location. It lasts for 3 minutes and enemies inside the poisonous area which aren't poison resistant will take 30 damage per second.

The player is immune to the poison. (3) “Mokuton: Deep Forest Emergence” - spawns wood branches that anchor to the ground and attacks nearby enemies, or simply anchor to the target actor. Wood branches have a duration of 15 seconds. When hit, the target will lose 25 health per second, lasting 4 seconds. The base is Mora’s Agony. At first, I wasn’t sure whether I would get something good, but I hope you guys like the final result (no, you don’t need Dragonborn. After testing out, it doesn’t seem I failed to import any asset at all).- Rinnegan: Added the jutsu “Rinnegan: Chibaku Tensei”.

For 5 minutes, a bit after the start, it will push all enemies into the direction of the ball. The giant ball will only disappear when there is a cell load or after the 5 minutes. Characters immune to the strong unrelenting force won’t be pushed. Enemies that are pushed will be smashed by the pressure and become dust, disappearing (in other words, you won’t be able to loot them). Hence, Essentials won't be pushed either.

Skyrim Mods

Version 1.9c. INSTALLER:- Added several news options with textures and models provided by FafnirEterion.- The installer itself was reworked to make it so that the options presented make more sense.RINNEGAN:- Changed the texture type of two files ('piercing.tga', and 'rocket.tga') in order to make the mod compatible to conversion into Skyrim Special Edition.SASUKE:- Enton: Kagutsuchi received a small fix due to issues it was having when the player had Magic resistance.- Sasuke received a new spell: 'Enton: Kagutsuchi Blade'. It is considered a destruction spell and it can only be equipped on the left hand. It will enchant any weapon you have equipped on your right hand with Amaterasu (as long as the weapon itself isn't already enchanted with something else).

Skyrim

It is toggleable and costs 3pts of magicka to maintain it. However, instead of black flames over the weapon, it will be a dark purple soft flame. The reason is that Skyrim can't read black flames and I'm not sure how to fix it.TOBI'S KAMUI:- Any boss created by this mod will not longer be able to be teleported to the Kamui Dimension.TOBI'S CLOTHING:- Changed the texture type of three files ('orangescarf.tga', 'orangemask.tga', and 'whitemaskscarf.tga') in order to make the mod compatible to conversion into Skyrim Special Edition. Version 1.9a. AMATERASU:- Amaterasu's hazard will no longer affect the Unknown Uchiha and the Unknown Senju.- The default Amaterasu's limits (with and without EMS) were increased and you can now further increase the threshold.GUNBAI:- The magic effect on the Gunbai has been tweaked a little to make sure it works better. Gunbai (1H) on the left hand doesn't seem to trigger the effect though, so it is recommended to be used on the right hand.MADARA'S PATH:- Added a new mokuton spell: 'Mokuton: Tree Bind Flourishing Burial'. This is a AoE spell which will bind all enemies around 60 feet of the caster.

While binded, enemies will have their stamina and magicka damaged by 25 pts per second. After no magicka or stamina is left, it will damage their health instead. You can also damage the enemies that are binded with other spells, including Mokuton ones.- Fixed the requirement to craft the 'Gunbai 2H Alternative' so it only requires you to complete the Blindness Quest and not to have obtained the Rinnegan.NAGATO'S PATH:- Shinra Tensei (Area) is now an exclusive spell to this path.- Shinra Tensei (Area) is now two handed and will take 3 seconds (it used to be one second) to charge it.- Shinra Tensei (area) has now a range of 100 feet (instead of 60 feet).SASUKE'S PATH:- By default, Sasuke's Rinnegan will be unblocked. It won't affect games that have started already.

You can still use the MCM menu to adjust it.- Created the option to select which eyes to have while with the Rinnegan: both eyes with rinnegan, right eye with the sharingan and the left eye with the Juubi, and right eye with the EMS and the left eye with the Juubi.- It only has access to four Rinnegan spells: the blade, the ward, Chibaku Tensei and Bansho Tenin.- Rinnegan: Amenotejikara is now gained by Sasuke when Rinnegan is activated. MOKUTON:- Changed the name of the spell 'Mokuton: Wood Prison' to 'Mokuton: Prison'.- Added a new spell: 'Mokuton: Clone'. You will summon a wood character that has the same level as the player. This character has a default option pre-defined to equip Madara's outfit, have a gunbai (2h) and the fire jutsus. There is a spell called 'Mokuton: Clone (Settings)' that will let you choose for the script to copy everything you are wearing and using as a weapon at the moment for the clone to use when you summon it.- Added a new spell: 'Mokuton: Dragon'.

You will summon a small wood dragon to fight for you (kind of like an ice wraith). This dragon levels up with you.SHARINGAN / RINNEGAN:- Hopefully, draugr won't be woken up when you cast sharingan / rinnegan, nor will these spells be considered hostile. (Requires testing)SHISUI PATH:- Shisui will now gain access to single and multiple explosive tags spells.MISCELLANEOUS:- When choosing a path, Sasuke's description will no longer mention the need to install the plugin in order to access the Rinnegan, and instead refers the player to the MCM menu. Version 1.8.

AMATERASU:- Sasuke's 3rd word was not making the mangekyou sharingan sound when it was casted. This is now fixed.MADARA'S OUTFIT:- Now, you cannot learn the enchantment on each piece of Madara's outfit.MCM:- Changed the description of one option so it won't refer the player to download Sasuke's Rinnegan plugin, since it is now integrated in the MCM menu.SHARINGAN:- Quick Reflexes now gets better as you evolve more tomoes.

In addition, the slow is stronger on Shisui's path, followed by Madara's path and then Itachi's path. Sasuke and Tobi's paths have the lowest (and the same in both) amount of slow applied.RINNEGAN:- Sasuke now has the same cost as with the sharingan in order to have the Rinnegan active (that it, his magicka is damaged by 1 point per second).MISCELLANEOUS:- Izanagi is now removed when you change paths.

Version 1.7. RACE COMPATIBILITY:- Fixed a Form list regarding Vampire headparts. It may have caused some of the reported issues regarding vampires. Besides that, everything seems to be in accordance with the tutorial.IZANAGI:- Izanagi: it is now a castable spell every 24 hours. After being casted and for 5 minutes (it may seem small but in a skyrim fight it is a lot of time), the usual effects of Izanagi may be triggered. This way, Izanagi will be more skill based and require the player to plan ahead. Example: know you will fight a tough boss?

Why not trigger Izanagi before entering his chamber? Sound notifications will let you know if Izanagi was activated and when it was deactivated.AKATSUKI ARMOR:- Fixed the slots so it won't remove some kinds of hairs (such as Apachi's wigs).MADARA'S ARMOR:- Created an enchanted version of the set. It can be crafted just like the normal one.MADARA'S PATH:- Added Indra's Blessing as a passive buff to the path.

This blessing increases your Magicka pool by 50 points and allows you to regenerate Magicka while Susano'o is active. SHARINGAN AWAKENING:- Fixed a bug that wouldn't give you the Mangekyou ability. Which is also responsible for resetting the mangekyou spells usage every day.RINNEGAN:- 'Sharingan' spell will not be removed when using the Rinnegan, so it does not leave the favourites. However, only the paths that are meant to be able to use it can cast it.- 'Rinnegan: Force Cloak' has a new visual effect.MISCELLANEOUS:- Madara's Gloves should now add the extra unarmed damage from the perk 'Fists of Steel'. Version 1.5. SHARINGAN:- 'Sharingan: Full Power' was renamed to 'Sharingan' and the remaining ones were removed. Now, you have to customize in the MCM the abilities.- Added the option to pick Quick Reflexes instead of the usual Slow Time that sharingan granted in the MCM.MANGEKYOU SHARINGAN:- Increased Itachi's Stage 3 Amaterasu's damage, since it was hard to actually release as much damage as the second one when you wanted to go for a single target due to aim.- Sasuke's Stage 3 Amaterasu's damage was nerfed since it was doing double the damage of all Amaterasus while being AoE.

Damage is now the same as the stage 2 basically.- Sasuke's Stage 3 Amaterasu can no longer be used past the limit set on the MCM menu. MADARA'S OUTFIT:- Changed the branch under which the outfit is available to be crafted from 'Ebony' to 'Iron'.- Added a new option in the installer that allows to add the Uchiha symbol to Madara's shirt.- Madara's Cuirass, Boots and Gloves for females added (size 0).- Madara's Cuirass, Boots and Gloves for females added (size 1).GUNBAI:- While doing a power attack with the Gunbai equipped, you will push enemies in front of you. System was reworked and should detect a power attack always.- While blocking with the Gunbai equipped, you will cast a ward (same strenght as the great ward).- Gunbai 2H suffered an increase in the hilt for a better compatibility of how you hold the weapon.- Gunbai 1H now is the same model as the original Gunbai 2H. It was made bearing in mind that you are using a mod to have 1H weapons on the back.SUSANO'O:- It is now considered an undead. Hopefully, it will stop doing bleeding damage to users on fights. After several tests, something was still doing damage rarely to me, but it was not bleeding (it wasn't appearing in magic effects anything about it at least. Not sure what the cause of it was).NARUTO OVERHAUL:- Added Indra's Mangekyou Sharingan to the eyes available.- Added Tenseigan to the eyes available.- Removed an effect when casting the Sharingan to slow time (the ball that expands pretty fast on the player).MISCELLANEOUS:- Tsukuyomi will now disrupt the enemy's 'chakra system' while active, draining all their magicka and not allowing them to regenerate.

This will stop them from casting spells (there is no thing available as slowing down casting time as far as I'm aware, but this should work and fits the goal of the spell).- Removed an effect when casting the Sharingan to slow time (the ball that expands pretty fast on the player).- Seems two right eyes for female were off-centered. Hopefully, this is now fixed. Version 1.2.

GENERAL:- Items' value and crafting requirements have been tweaked.- Edo Tensei Robes and Boots, Madara's outfit, and Akatsuki outfit are now craftable.NARUTO OVERHAUL:- Edo Tensei Robe is complete and fully added to the Naruto Overhaul (for female and male). The rigging has the same issues as the akatsuki one, since they use the same one (sorry!). Fixed a bug that would make you not get the sharingan powers while deactivating the Rinnegan during combat.- Dead targets (alive undead WON'T) will resist to Kotoamatsukami and Tsukuyomi. You will, however, still spend magicka on it, as well as when you fail casting them on a target.

This is a skill game, so, get aiming skill if you want to make everything count:P- Sharingan awakening, Eyes' Manager and Rinnegan Awakening can now only be casted and equipped on the shout button. Version 1.09c. Fixed a bug when selecting one of the wrong answers of the quizz in the Suigetsu question.- Changed the animation on the Rinnegan: Force Cloak. It will now be like you are casting a ward.- Kotoamatsukami 3rd stage will make target to play an animation where he cuts himself (won't work on animals or giants for example, since the animation was made for everything the player can be. Sharingans' glow is brighter now (it was actually an error I made that was making the glow to be a different colour of the one intended). So, hope now it is better.- When Tobi's Rinnegan is active, sharingan spells will no longer change his eyes (sharingan slow time, sharingan detect chakra, sharingan full power, and become ethereal - I think these are all sharingan spells that change his eyes.

Warn me if I forgot any).- Modified the 'Eyes' Manager' Power: it will give a message specifically saying the name of the headpart being saved (in order to tell me and the players whether what it has been saved are the eyes or not) and also it will check and notify the user whether the eyes have been correctly saved or not. This will help me and you guys a lot to pinpoint down any problem.- 'Eyes's Manager' Power will dynamically detect which headpart are the eyes, instead of being hardcoded.- A lot of spelltomes were removed from the Jutsu Master Hideout.- Removed speed boost given during the Izanagi (might be the reason some players stated that they couldn't move after Izanagi).- When Izanagi is activated, the player is automatically teleported to the back of the clone properly (the 'back' is considered regarding where the actual player was looking at.).- Fixed the blind eye on female characters. Version 1.09. Fixed the issue of Amaterasu healing the player (a very rare issue).- Changed the cost per second of sharingan spells from 2pts to 1pt of magicka per second.- Made a small modification to the spell 'Rinnegan: Remove Soul' script.- Izanagi is finally completed. Hope you enjoy it.- Sasuke's jutsus will no longer give notifications when added.- Added a new spell for the Uchiha Race: 'Eyes' Manager'. This spell only needs to be casted once during your entire life as the Dragonborn.

What it does is simple: saves your current eyes and will use them as your default. Added to Shisui's path the Body Flickering Technique: it has approximately 40 meters range, costs 20 of magicka and stamina, and, when you use it in combat, if you crouch after using it, enemies will be looking for you (basically, it casts the shadow warrior spell on the player).- A new spell was added for after you get the 1st Stage of the Sharingan: Walk over water.- Rinnegan Powers: Shinra Tensei (it has a 5 seconds cooldown) / Bansho Tenin (It doesn't actually add a cooldown. Given the way how it works, hard for me to add it) / Gedo: Rinne Art of Rebirth (it will cost 99% of your current health, and all your stamina and magicka) / Summon Large Wolf (it has the rinnegan on its eyes) / Remove Soul (reworked! All creatures immune to soul trap are immune to this) / Shoot Great Missile (effects are still not as good as I wanted, but it is ok for now) / Ward (besides protecting from magic and effects up to 250 points, it will absorb magicka from them) / Force Cloak (it renders the user basically immune to physical attacks, by pushing NPCs away, and destroying arrows).- The Cooldown system was revamped. All rinnegan powers are now spells. Tobi's Become Ethereal will now produce the sound of the Mangekyou sharingan activation when casted, and of deactivation, when finished.- Teleport to the Kamui Dimension (Target) has been modified: it is now a spell, not a lesser power (because of this, I had to set it as an Alteration spell, but that doesn't mean it will give you skill when using it!).

I had to do this for it to be constantly being casted. Now, it costs 50 pts of magicka every time you are teleporting someone, not when you are constantly casting it but not hitting a target. When teleporting someone, you are unable to move or do anything, so use it with caution. The Uchiha and the Uchiha Vampire Races will now start with a spell to refresh the sharingan.

What this will do is allow the player to recast the Sharingan Awakening Spell like it is his first time doing so.- Corrected a typo in which strength was written as strenght.- Amaterasu will no longer heal the player (hopefully, it is fixed!).- Corrected a typo in the SkyUI menu regarding the Amaterasu limits (should be first without EMS and second with EMS).- Madara's eyes will be represented in inventory by an eye with the sharingan activated (credit goes to BadGremlin for the “BadGremlins Halloween Resources 2013”. I only changed the texture to match the sharingan).- Kotoamatsukami was created. Ulfric, Tullius, Children, Dragons, Dwarvens, and Madara are immune.

This spell will replace anyone you have as follower by the target of your spell, that is, your current follower will be dismissed. Any follower obtained through this spell will not die as long as they are your follower. They will drop to their knees (like Lydia). I think that you can still have an animal follower independently of who you choose with this spell as a follower (I had fun with a giant as a follower xD).

I did not change the follower quest and alias because several mods modify these. This way, I'm trying to guarantee compatibility. I'll await to hear reports about how this spell is working.- The limits to the usage of Kotoamatsukami are now adjustable in the SkyUI.- You can now choose, in the SkyUI menu, to have the mangekyou sharingan textures permanently implemented, instead of the sharingan textures.- Detect chakra (and also the full power sharingan), while active, will 'refresh' every 8 seconds (approximately) in RL. So, close targets will be revelead while further targets previously observable will become invisible. Some spells weren't changing the eyes, but now are (Draconian Methods will only change your eyes when a character is actually afraid of you)!- Corrected some typos in text.- Restructured the Sharingan Spells scripts (slow time. Detect chakra, and full power).- Changed the Susanoo’s time limit to 10 minutes.- Changed from Murders to Kills the requisites for further power.- Changed Madara's AI and made him harder to kill (immune to stagger, draconian methods will not work on him, increased HP and Stamina, will now use spells and not only melee attacks).- Made the Mangekyou Sharingan give a passive critical strike damge (%60 of the base damage of the weapon) and critical strike chance (35%).

Any mod changing the perks “Bladesman” or “Deep Wounds” will conflict and cause some bugs related with the critical chance and damage. In order to avoid any weird complications, anyone unlocking the Mangekyou will obtain the 3 levels of Deep Wounds and of Bladesman. This will affect Swords, Daggers, Maces, Battleaxes, Greatswords, War Axes, War Hammers (unlike the Deep Wounds perk, which only affects Great Swords, and Bladesman, that only applies to Swords).- Made blindness correlated with use instead of time (already have the script from falador wiz1: Thank you a lot!. Fixed some issues with the vampiric race and the story line associated with this mod.

Uchiha storyline should be completely compatible with vampires now!- Now, when you use the 'Sharingan Awakening' spell for the first time, you can choose your path. This will only affect the sharingan's eye textures to be applied in some spells (can be later changed in the Uchiha Temple).- Eyes will change according to your path, spell, and how many tomoes you have unlocked.- Susanoo's Ribcage was updated to version 1.7. I tweaked the visual effects and sounds a bit to my liking. Hope you guys also enjoy it.- Tried to make the Tsukuyomi explosion invisible, so player doesn't have the option to steal it (think I was able to:) ).- Increased the damage of Amaterasu in preparation to its limited use in next update.

Version 1.03. Susanoo's spell is now toggleable.- Susanoo now consumes 10pts of magicka per second and, when without magicka, it will consume 15pts of health.

Reduces maximum magicka by 100pts when active.- Susanoo's stats were changed in an attempt to increase its power.- There are 3 stages for sharingan, each one of them slowling down time more than the previous one (reduces the normal game speed to 35%, 25%, and 15%).- New spell was added (it is toggleable): it is detect life and night vision in one. Cannot be working at the same time as the 3 stages sharingans.- Small bugs were fixed in terms of messages and such. Version 1.01. The Uchiha Clan (from version 1.10 and onwards, Dawnguard is required! The corresponding Unofficial Patch is highly recommended.)Authors: esuriddick and Omega1084Permissions: As long as you grant credit to where you picked up the files, you can do whatever you want with the files. HOWEVER, you must ask permission to the respective authors for some assets (press the 'PERMS' button under the number of downloads).0.

Skyrim Naruto Armor Mod

Known Issues5. Recommended mods to improve the experience8. Videos with the mod9.

FeaturesNew Race (based on the Breton Race)Background:'The Uchiha clan was one of the four noble clans of Konohagakure, and was also reputed to be the village's most powerful clan, producing shinobi that were exceptionally talented and battle-oriented. Together with the Senju clan, they founded Konohagakure, but is now almost extinct after the events of the clan massacre.' Starting Attributes:- Health: 50- Magicka: 50- Stamina: 70Favoured Skills:- One-Handed and Two-Handed: +10- Illusion, Destruction, and Light Armour: +5Special Abilities- Uchiha's Talent: Grants a 50% resistance to fire and a boost to unarmed combat.- Sharingan: The blessed eyes of the Uchiha, which let you slow down time around you and allow you to decimate hordes of enemies within the time it would take them to blink.- Sharingan Awakening: A spell which will give you the ability to use the Sharingan once you meet certain requirements.

Casting it will unlock new abilities if the requirements are met or will tell you how much longer until you unlock a new ability if you're not ready. This depends strictly on the number of people killed.- Refresh Sharingan: A spell which allows you to re-select your path the next time you cast Sharingan Awakening. This spell can only be used once a day.- Eyes' Manager: A spell to store your default eyes. Only needs to be cast once unless you change the look of your default eyes.

Skyrim Naruto Jutsu Mod

If you change your eyes you'll have to cast it again so it can save your new eyes. This also saves your size to prevent the Susano'o scale glitch.Note on Using Sharingan Awakening: The spell can't be cast in combat and should be cast as soon as your adventure begins (when you're somewhere safe of course) so you can pick your Path right away.