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Contents UseA parked APC, with Civil Protection units on guard.In urban areas, APCs are used to rapidly deploy Civil Protection teams to troubled spots. Outside the cities, both Civil Protection and Overwatch forces use APCs extensively to patrol isolated areas (such as the Canals and the ). APCs are also used by Combine Overwatch along the Coast to patrol and transport Combine Soldiers to areas in need of maintenance (such as reactivating ). They can also serve as an electrical generator, as seen at the along where an APC is powering a which prevents the player from advancing with the until the APC has been pushed far enough away to have the cable disconnected.

To achieve this, its parking wedges must be pulled out so that it will roll off from the cliff. APCs are also used during the City 17 uprising.

Two are seen pulling an in the.WeaponryAPCs are armed with guided rocket launchers and a mounted automatic that acts similarly to the. The missiles are fired through tubes which can be seen in-between the two front platings. It is unknown how the mounted pulse rifle is operated, as there seems to be no trigger for it and there are no crew that can be seen manning the weapon directly. Although, seeing as how the windshield is opaque like the, it's possible that the operator is remotely controlling the gun from inside.TacticsOverwatch Soldiers being killed by an APC thrown by Dog during the City 17 uprising. Although powerful, they are vulnerable to damage from certain weapons. Hand grenades, SMG grenades, rockets, and the gun mounted on the all damage the APC to varying degrees. As the APC takes damage, pieces of its armor start to fall off, until it eventually disintegrates.

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APCs can be seen being airlifted into areas. Like the Dropship Containers, they can also be destroyed before the Dropship reaches its destination. Much like how a Gunship can shoot down the player's missiles, the APC missiles can be shot down with the Airboat's pulse gun.Behind the scenesVAB APC near an early City 17 Trainstation. Since originally the Combine were to recycle and reuse human materials for their needs, they were also to reuse existing military vehicles from, trains (which is still the case in the final version ), or, most of which can be identified. When this concept was dropped, an entirely new model was created by in the current Combine style. The earliest APCs consist in four different static apparently based on the French (an amphibious APC entered in service in 1976) or another existing APC. The first one is a basic troop carrier with no particular equipment (a, with rubber tires, can be found in the map ' e3seafloor').

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Two others are equipped with heavy cannons, one of which has six wheels instead of four. While these two feature two cannons, the four wheeled has a variant with a single cannon (see ' ', ' c170115.vmf', ' traindepot06.vmf' or ' apccanal.vmf' for these three versions). The fourth type is a flying version, simply nicknamed 'Shuttle', equipped with wings and two rear reactors emitting red lights (pairs can be seen flying in ' c170115.vmf' or ' skywalk10.vmf').

The first known model to be subsequently created is mostly the VAB brush turned into a model. The first trailer for Half-Life 2 shows it in the map ' e3terminal', and its preview image can be found in the playable Half-Life 2 Beta's model files, while the associated model is the current APC, without textures.

The second known model is apparently based on the American (also amphibious), as seen in the map ' e3terminal.vmf' in the. However it made it into the as it can be seen above a crushed car in the Half-Life 2 chapter. The last known previous version is the one featured in the playable Half-Life 2 Beta, which is slightly different (the front mudguards are more covering the wheels, like in the original concept art, and the bodywork is rusty). The armored fighting vehicles arsenal was also to include what appears to be Israeli, American (the two mostly used by the ) and what appears to be an American.Remains of the APC drivable feature in retail Half-Life 2.

The APC was originally to be a player-driven vehicle. Playtesters found that the slow movement was not as satisfying as the, and it was recast and used by the Combine forces only. In the playable 'scripts' folder can be found the script file for the driveable APC, named 'driveway.txt'. There it is said that the vehicle speed was to be of 15 mph (c. In the chapter, remains of that feature can still be found near the rooftops: in the map d1trainstation03, when the player jumps on the street (with god mode enabled) and reaches for the two APCs that finished their course on the right, using the 'Use' key will trigger something. In the Xbox 360 port of Half-Life 2, the screen turns beige, controls for it show up, and they can be driven.

On PC, the player will only find themself under the vehicle, and nothing more will happen. Pressing the 'Use' key again will bring the game back to normal. That feature was brought back in several Source mods.Trivia. The APC does in fact have AI, but before this is functional it must have an 'npcapcdriver' assigned to a 'propvehicleapc' and the 'apcnpc.txt' script assigned to the vehicle script file. Then the AI is fully functioning and will proceed to attack the player when possible unless directed to do otherwise by scripted events or by a 'airelationship' making it friendly towards the player. The APC was mentioned as an example for creating vehicles in the Prima Official Game Guide.

The example is called the 'Combined SPC', and in its description it notes '.make sure that its targets don't escape with even half a life.' . The Early Beta APC can be found in a Garry's Mod Model Pack, along with the Merkava. The APC can only harm the player, and does not affect any NPC's health.Gallery Pre-release.

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Hey, you didn’t really think we’d never have another, right? Geez Louise!Chris & Toki (the Map Labs folks) have really stepped up, filling the void that RTSL left once we started to wind things down late last year. This is the third “full” Map Labs Challenge – though they’ve run a couple of Test Tube (smaller) challenges in the vein of the Experimental Mapping Challenges here. Most of them are available, and all are on the.I’m happy to partner up with Map Labs for this challenge.

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May they keep the cool Half-Life challenges going! Perhaps there will be more crossovers like this in the distant futureThe just opened up for business. Head there to keep up with Map Labs, find out about new challenges, and maybe volunteer as a beta tester!And be sure to join the if you’re thinking of mapping for any of the Map Labs Challenges, or if you just want to talk modding for just about any Valve game.