World Of Pain New Vegas
Credits and distribution permission. Other user's assets Some assets in this file belong to other authors. Author notesAWOP is officially a modders resource and any element of it can be used in whatever way you like (including all buildings and items). You do not need to ask my permission to do this, I only ask for a name-check mostly so I can find and check out your work/modifications.This includes simple compatability patches and mods for other similar games (such as FO3 - though in this case it will only be of use if FO3 has the corresponding items/building sets etc.
As AWOP only uses vanilla FNV objects).NOTE: This does not apply if you intend to make a profit out of this work under which circumstance you must gain my permission first (Nexus link donations are fine though).NOTE: You are allowed to translate this file into other languages, but we would appreciate it if you at least contact us first. File creditsDavid LeMaistre aka Dj Mystro - AuthorDogtown1: For Novac's 'Collapsed Tunnels' and much work on both patches for Monster Mod.HarderMan:For the DOD (Destruct On Death) implants meaning once killed enemies and any of their tagged possessions are destroyed in a variety of cool ways. Removed accidental enabling of McMurphy in Goodsprings Cemetery. Fixed a few statics. Fixed bug where killing Baxter would start Where has the Legion Spy Gone if Arkas was dead. Fixed many Form ID lists.
Merged bug fixes from Athelbras. Added Facemod and Bodymod texture BSA to remove the need to bUseFacegenEGTFiles ini setting - thanks to Qwinn. Removed can be all races flags from NPCs - thanks to Qwinn. Moved Nipton Road gas station cell to North West Vegas Posiedon gas station to remove remaining conflict with chucksteel's interiors. Version 6.0. This is a MAJOR bugfix release with additional enhancements. New version of AWOP for Dead Money from Dj- Add tracking and markers for Reed's quests- Add tracking and markers for Schultz's Quest; added new dialog to explain types of pills- Fixed X13 quest problems for steps completed before acquiring actual quest- Add VATS fixes to some weapons.
(permission granted from xporc)- Recharger Weapon Fixes. 2 New Loactions:. Reimann Caves New infested cave on the hills north west of Goodsprings. Reimann Bunker New potential player home with room for many companions. Freeside Thug Hangout now has a teleport to Space's Room to speed run times in the area and help prevent her getting killed. Fixed several ‘Dirty Edits' including restoring a deleted rubble pile.
Removed all chance of an AntiMaterial Rifle spawning in Goodsprings. Levelled lists re-shuffled to prevent Powder Gangers becoming too powerful. ntivenom at Frankie's Store.
Version 3.4. Many script updates improving the timing and quality of DOD (Destruct on Death) animations and loot removals. Fixed a perk that showed up in the lists.
Both thanks to HarderMan. Small expansion to Goodsprings Player House Basement adding a cave with a campfire (no containers have been removed or changed).
Also the toilet no longer gives off rads. Removed a note that was appearing in lots of wrong locations and added another that nearly got left out.
Added stashes of reloading bench supplies to several areas.Added stashes of reloading bench supplies to several areas. Version 3.2. Many new fixes and an entire gameplay overhaul courtesy of HarderMan.
Hoff's Quest fixed – Wondering where half the dialogue is for the Underground?. LOOT REBALANCED: Complete balance overhaul of all areas between Goodsprings and Novac. All Combat Armor & Recon armor removed (including random spawns) from anywhere before Nipton. No Sniper Rifles either and lots less ammo. 'M' Weapon locations have been completely reshuffled to prevent people having an easy ride plus a reduction in general clutter. LOOKS BETTER: Many old AWOP buildings now look much better with improved lighting and unlootable clutter.
Some areas such as Clark Field and the Drainage Chamber have had extensions added too. NPCs: Slight Enemy Reduction, especially in CPU unfriendly areas such as the Freeside Thug Hangout which has also been reshuffled slightly to improve run speed and help avoid Space’s death. NEW VENDOR: New ammo vendor (Reed) at Gibson Scrapyard, who specialises in rare types. COMPANIONS: Mlix and Masseling will be added to player faction (should no longer attack if shot) after beating the Tech Raiders and Masseling is now essential but only if he survives the Tech Raider battles.
To make that easier he now has double DT. Mlix, Massel and Iapicca also now all have their own perks to make themselves more useful. NOTES: Adds loads more notes in, especially around Goodsprings. Version 1.5. Main edits are for compatibility with Chucksteel's upcoming NVInterors Mod. Removes 2 locations from Cottonwood Overlook and moves them to a new Abandoned Legion Camp on the shore opposite the sunken beach houses.
Spring Mt Visitors Replaced a certain ‘troublesome' group of boxes with another group of boxes. Spring Mt Visitors Widened a Jail door to allow full access for Super Mutants.
The Arena Inaccessible area shrunk to improve run speeds. UG Emergency Station & Military HQ General reduction in stuff to improve run speeds.
Scowell's Quarters Hidden stash added. Version 1.1. Small update to provide full compatability for davidallen's 'Decision With Regrets' mod.
The southern Jackal camp has been moved to near the Nuclear Test Site Shacks and has been changed to a 'Mad Ghoul Camp'. The ghouls there are tough but don't respawn. If you are running these 2 AWOP weapons patches; Ahztek's patch or the CFW patch, both spawn Jackals in that area still. DWR's NPcs can handle the spawns though since they are all essential.
The Readme is unchanged but the FAQ has been updated. Version 1.0. No new locations (sorry - check out the Monster Patch for those). NCRCF Powder Ganger Faction updated (again - for some reason the changes I made last time undid themselves). Lost Legion get all their missing gear back. Fixed a Novac Hotel Room Crash.
Joe Cobb's gang are now a mob of bosses and can wipe out Goodsprings without player intervention (though I have seen the battle play out many ways already). New levelled lists for use in the highly recommended ‘Monster Patch'. Version 0.7. Adds 114 intense locations to the wasteland filled with enemies and loot. They vary from small Gas Stations to huge maze-like sewers and derelict factories. Adds several days of new gameplay possibilities. A massive new linked Underground complex awaits filled with quests, NPCs with dialogue, vendors and some of the toughest enemies you will encounter anywhere in the game.
Also adds many Mark II weapons, Armors and items to the game with enhanced statistics to help and hinder you throughout.Everything has been done using vanilla content from the New Vegas base game. No DLC is required to play A World of Pain. Dogtown1For Novac's 'Collapsed Tunnels' and much work on both patches for Monster Mod.HarderManFor the DOD (Destruct On Death) implants meaning once killed enemies and any of their tagged possessions are destroyed in a variety of cool ways. AWOP for FNV is officially a modders resource (also Psiclones) and can be used for any purpose the Nexus community sees fit.
Feel free to copy out sections if it helps you get started on a mod.AWOP for FO3 (and my other Fallout 3 project - Wasteland Defence) is NOT a modders resource. However I do give open permission for any of my mods to be patched.with a separate.esp (or.esm if needed) in any way and for whatever reason (just to be clear duplicate main esm files are fine for the FNV stuff but not the FO3 stuff). Feel free to upload any patches without asking me for permission.Duplicating the existing AWOP patches is fine as they are already patches though you will probably have to re-gain the permission of the original authors as well to avoid breaking any rules for uploading to the Nexus.A WORLD OF PAIN for FALLOUT 3 aka AWOP 4 FO3Like this mod but for Fallout 3:)INTERIOR LOCATION CREATION TUTORIAL:For anyone who wants to have a go at something similar to AWOP here's a quick guide I wrote for creating large interior locations fast.NEW PROJECT - 'THE PSICLONES'Fast-paced combat adventure mod.
Installing a single mod into Fallout: New Vegas is easy. All you need to do is place the new files you’ve downloaded into the ‘Data’ folder of your Fallout: New Vegas installation. If you have the Steam version, typically this will be:C:Program FilesSteamsteamappsCommonFallout New VegasDataWindows will alert you that you’re overwriting files, so press ‘OK’ to accept the changes. It’s best to make a backup of your Data folder before you start modding in case you need to return Fallout: New Vegas to its original form.You’re probably going to want lots of mods installed though, so it’s best to use the Fallout Mod Manager. This installs and uninstalls mods for you with a lot more ease than doing it manually. To set it up, first download and install the program. It’s then useful to create a folder on your hard drive called ‘Fallout New Vegas mods’ or something similar.
Downloaded mods come in.zip files, so use something like WinRAR to extract the mod files into your new ‘Fallout New Vegas mods’ folder.In Fallout Mod Manager, open the ‘Package Manager’ using the button to the right hand side of the window. The new window will have a button labelled ‘Add FOMod’.
Click this, and then use the file browser to find your mod folder and select the mod you wish to install. The mod will now be displayed in the Package Manager window, with a tick box next to it. If the checkbox is ticked, the mod will be active in your game.
Simply untick if you want to remove the mod. Essential Fallout: New Vegas modsFallout Mod ManagerWIthout the Steam Workshop to make things smooth and easy, you’ll need a to help you get all your mods installed with the correct load orders.New Vegas Script ExtenderAdding lots of mods to the game may require an extension of Fallout: New Vegas’s scripting capabilities. This tiny mod will make sure the game’s script is sufficiently extended to allow hundreds of mods to work simultaneously.Mod Configuration MenuGenerally with mods if you feel the need to change something you have to close the game and alter some files. The adds a management page to the pause menu, allowing you to make some alterations without ever leaving the game.New Vegas Anti-CrashFallout: New Vegas is a little on the buggy side unfortunately, and can be quite susceptible to crashing to desktop. Is a simple mod that helps reduce the chances of crashing.4GB Fallout New VegasWhen using lots of big mods like textures, you may find that Fallout: New Vegas begins to struggle with its small allocation of virtual memory. Is a tool to load Fallout New Vegas with the Large Address Aware executable flag set so the entire 4GB Virtual Memory Address Space can be used by the game.Mission MojaveBethesda and Obsidian are renowned for publishing games riddled with glitches and other breaks.
New Vegas A World Of Pain Review
Despite numerous post-release patches, Fallout: New Vegas has never been completely fixed. Thanks to the mod community though, things are significantly better these days.
Has 27,000 fixes for various bugs throughout New Vegas and its DLC packs.Graphical Fallout: New Vegas modsNew Vegas Redesigned 3addresses a few issues related to lore and world, but it’s key focus is recrafting every NPC to better reflect who they are. If they’re a grizzled war veteran, scars are added and skin made rough. A young, happy, beautiful NPC will have clearer a complexion. These HD retextures, and adjustments to proportions and structure, make New Vegas’s NPCs just that little bit more believable.NMCs Texture Pack for New VegasThere’s a lot of world in New Vegas, and reskins almost all of it with high-definition textures that will make the Mojave Wasteland look so much sharper. Roads, buildings, trees, and plenty of items have their textures replaced, making this a one-stop-mod for overhauling a huge percentage of New Vegas’s visuals.Nevada SkiesSince you’ll be spending so much time outside in Fallout: New Vegas, you’d might as well make sure that blue sky is doing something interesting.

Adds 320 new cloud variations to the game, alongside some fantastic weather effects such as sandstorms, rain, rainstorms, RADstorms, thunderstorms, and even snow.Wasteland Flora OverhaulAdding 101 different trees and plants to the wasteland, brings a subtle sense of beauty to the otherwise barren and sandy Mojave. The mod creator is aware that too much living flora could be counter to Fallout lore, so the mod comes in three different grades: Fertile Wasteland is the whole lot for a much leafier world, Dead Wasteland is a compromise between living and dead plants, and ESP-less uses just retextured versions of the original withered tree models.ELECTRO-CITY Relighting the WastelandSay ‘Vegas’ and the first thing that comes to mind is likely the lights. Neons, flashing LEDs, and burning bright bulbs. You’ll find barely any of that in New Vegas, but is the mod to add the shine the world needs. Hundreds of new lights are added, from street lamps and signs to burning barrels.
Lighting is often key to an immersive graphical experience, and this mod makes sure the light is there.Fellout N.V.is one of the most popular Fallout 3 mods thanks to its ability to wipe out the sickly green filter that washes over everything. The New Vegas variant takes a similar approach, stopping the game making everything look a cosy orange and replacing colours with hot, desert tones that make the desert feel a lot more unforgiving.Essential Visual EnhancementsThe mod addresses all the various animations and effects that occur in combat, be that the ejection of a bullet from a gun, or the blood squirt as said bullet impacts on enemy flesh.
Explosions, particle effects, critical hits, and impact wounds are all reanimated and overhauled to look significantly more impressive and violent.FNV Realistic Wasteland LightingA less intensive alternative to Nevada Skies, adjusts the intensity of sunlight and adds subtle weather affects to help create a more photorealistic Mojave Desert.The ENB of the ApocalypseWhen combined with Realistic Wasteland Lighting,helps achieve the excellent photo realism than ENBs are associated with. The NMC Texture Pack is also recommended to make the most of this ENB’s graphical enhancements.HQ Dust Storm FXDust Storms happen frequently in New Vegas, but chances are that you’ve mistaken them for bad periods of fog. The clouds simply look more like heavy mist than whipped up sand. This mod makes sure that the sand storms look like the gritty nightmares they are.Oxide ENBThis interesting ENB adds an atmospheric, colorful, and intense look to the Mojave Wasteland, rejecting photorealism for a world that pops with excitement. Not only is a more fun-looking alternative to The ENB of the Apocalypse, it also includes its own weather and lighting systems, so there’s no need to combine with other mods.IMPACTNew Vegas is a great RPG, but it lacks when it comes to the shooter elements.

Guns lack any feedback and feel like peashooters compared to the best FPS games out there. Remedies this by changing the impact effects when bullets hit different surfaces, with new bullet hole decals and particle effects upon impact. The calibre of gun you use changes the size of the hole you make, and ejected shells are now weapon appropriate.Gameplay Fallout: New Vegas modsTitanFalloutThere’s not a game out there that couldn’t be improved with the addition of big stomping robots, and this mod proves it (at least for Fallout). Is, as the name suggests, a mod that adds the robotic mechs of Titanfall to New Vegas. With a new gadget you can call a Titan drop, which will rain down a hulking metal man.
It can fight alongside you like an NPC follower, but you can of course climb aboard and use it’s massive machine gun yourself.Project Nevadais made by the team behind Fallout 3’s Wanderers Edition, one of our essential Fallout 3 mods. It’s designed to make New Vegas a more challenging, more fun game, through the installation of a variety of module. You can pick and choose which ones are installed, allowing you a degree of control about how far you stray from the ‘vanilla’ experience. The modules cover Core systems like health, vision, and bullet time, Cyberware: which implants you with a variety of bionic enhancements, Rebalance: which overhauls all the RPG systems of the game, and Equipment: which adds a huge selection of new usable gear to the game. For an instant change to the way New Vegas plays, Project Nevada is essential.Weapons of the New Milleniaadds 45 amazingly detailed weapons to New Vegas, with wonderful high-definition models and textures.
They’re all modern-day guns you’d recognise from the likes of Call of Duty and ARMA, so if you’re a bit of a weapons nut and would like to replace Fallout’s rag-tag shooters with something more realistic, then this is the mod for you.Weapons Mod ExpandedOne of the most exciting things coming to Fallout 4 is the ability to modify weapons at a crafting bench, bolting on all kinds of additions like scopes, silences, and stocks. But you don’t have to wait for Fallout 4 for that kind of thing; just grab for Fallout New Vegas and strap a laser sight onto your revolver, a choke on your shotgun, or a variety of other great and useful modifications for many of the game’s guns.New Vegas Enhanced CameraIf you’re going for the immersive New Vegas experience, the one thing that’s going to get in your way is the camera. It makes you a floating set of eyes rather than a real person for starters, and every time you do something like sit down or die the game insists on pulling out to third person. Keep your eyes firmly in a body with the mod, which gives you a physical body you can actually see working, and won’t ever pull you out of it.More PerksEvery two levels you progress in Fallout, you get to choose a new perk to add to your ability-enhancing collection. But if the selection you have to pick from just isn’t good enough, then this mod is for you. It adds, as the name suggests, more perks to the game, adding bizarre abilities such as being able to spontaneously grow fruit from your own body, or become hopelessly addicted to stims.King of the RingOne of Fallout’s most unusual mods, adds boxing to the game. Step into the ring, slip on the gloves, and thump you opponent down to a third of their health to be crowned the winner.Nipton RebuiltNipton is one of New Vegas’s key towns, but rather than being a hub of life it was razed to the ground.
Turns it into the town it could have been, and you can take control and become Mayor. With some funding from your own pocket, you can start to add new areas to Nipton and encourage its growth into a busy new location in the Mojave Wastes.New Vegas Bountiesis a new questline mod tasks you to hunt down and eliminate the Mojave Wasteland’s Most Wanted. A dastardly collection of rogue rangers, fiends, raiders, drug smugglers, cannibals, and pistoleros, they all have a massive price on their head waiting for you to collect. Be wary though: they’re all mean and tough, and won’t come along quietly.A World of PainAdding a massive 114 new location to New Vegas, is the right choice for challenge-seeking explorers. Alongside smaller outposts is a huge underground complex, filled with difficult monster encounters and even a few quest lines. There’s plenty of loot to find, including MkII weapons to help you overcome these new difficult areas.Garage HomeIt didn’t take long before modders decided they needed to bring a bit of the unreleased Fallout 4 into New Vegas. The, as seen in Fallout 4’s reveal, can now be yours to live in in Fallout: New Vegas, bringing with it a couple of new weapons for you to defend your new hovel with.Wasteland DefenceWhilst some mods have been inspired by Fallout 4’s reveal, other mods actually inspired Fallout 4’s development.
Undoubtedly was one of them, which is a mod that allows you to build your own fortress, rig up a set of defensive measures, and then trigger raid attacks that you must fend off. Essentially a tower defence mini-game, it’s one of New Vegas’s most interesting and accomplished mods.DUST Survival SimulatorSurvival games are all the rage right now, and transforms New Vegas into one, too. The whole game has been rebalanced to work as a survival sim, with thirst, hunger, and keeping yourself healthy now a main priority. Whatsmore, all friendly NPCs have been wiped out, meaning the only quest in the game is to simply survive.The InheritanceA fully voiced quest line with 1,300 lines of dialogue, sees a mysterious stranger approach you with the request that you deliver a package.
This unfolds into a choice-heavy main quest and a series of smaller side quests, all designed to be lore-friendly and offer a balance of ultra-violence and finesse approaches. It includes some interesting ‘evolving dungeons’, which if emptied of enemies will be occupied by a rival force when you next return.Project Brazilis more than a mod; it’s a complete new campaign. You even select it from the New Game option on the main menu, and it has an opening cinematic and everything.
You take on the role of an Orphan from California’s secretive Vault 18, and head out on a quest involving a war between the Super Mutants, the Survivalist Raiders, and the New California Republic. Six new companions can join you, and a whole new area in the Black Bear Mountain National Forest is available to explore. It’s basically an amazing piece of DLC, all for free.Realistic Stealth OverhaulPlaying stealth has always been an option in Fallout, but never a particularly good one. Makes a lot of changes to the systems to make sneaking about a far more effective approach, ensuring that detection is based on line of sight, and that back stabbings work as they should.NinerNew Vegas has some of the best companions seen in a Fallout game, but we’ll never refuse additional buddies, provided they live up to Obsidian’s quality bar.
Is a brilliant companion; tough, drug-addled, and dog loving. He’s voiced with over 500 lines of dialogue, and constantly makes observations about the world. He also has his own quest line that develops as you travel through the Mojave Wasteland.Run the Lucky 38The Lucky 38 casino and hotel is in need of a new owner, and you’re just the person. Re-open this establishment, put in some capital, and start to expand one room at a time with the mod. The casino is also a key part in some of Mr.
House’s conspiracies and ventures, and having ownership of the place may shed light on one of New Vegas’s most shadowy characters, should you wish to investigate.JSawyerJosh Sawyer was director on Fallout New Vegas. When the game shipped, he wasn’t entirely happy with the final result, and so spent time tinkering and tweaking with the game’s core systems in the months after release. He went on to release the, a set of big fixes and changes that work to bring New Vegas closer to his vision. The ‘Director’s Cut’ of New Vegas, if you will. You’ll find health is significantly reduced, how much you can carry is lower, and you can’t progress any higher than level 35.
A distinctly more challenging experience for the hardcore Fallout fan.Fallout: The Frontier. One to watch rather than grab now, is currently in development and due to release late in 2015.
Taking you to a brand new region of Portland, Oregon, The Frontier is a snowy wasteland designed to be super-harsh. The weather has an impact on your health, so you’ll need to dress appropriately or risk death by frostbite and hypothermia.
The total conversion mod adds a main quest, side quests, hunting, and even a fire propagation system to the game.If your anticipation is high for your next trip to a bombed-out apocalyptic shooter, you’ll want to read everything we know about.